Friday, February 7, 2014

Game Review: Insurgency.

Today I'll write a review of a new tactical FPS called Insurgency.

A bit about the game and developers.
Insurgency is a tactical FPS game developed and published by New World Interactive. It's actually a game that started out as a mod for Half-Life 2. Since the players really enjoyed it, the developers took a step further and made a standalone game.

About Gameplay.
Insurgency is a non-stop online game. There are two sides, terrorists and anti-terrorists. When someone says "I want to try out something new.. Something different.." they usually expect something like Insurgency. This game is completely different from other FPS games such as CoD or Battlefield. As I said, Insurgency is a very tactical game. If you die you can't re-spawn until the round ends, or until your team or enemy team manage to capture the opponent's objective. And let me tell you, people die very very fast! Usually it takes you one or maximum two bullets in chest if you don't wear any armor. If you wear light armor it takes a few extra. If heavy armor, even more bullets are needed. 

In Insurgency there is no currency as in different games. There is a special thing called "supply". Now, each soldier has a number of supplies that he can use, let's say that the number is 10. That person can then chose his own weapons, weapon mods, side weapon, explosives and armor that he / she sees fit. For example a basic assault weapon costs 1 supply point. A laser sight on it costs 3 points, and a red dot costs 2 more points. That person already used 6 points on his primary weapon. He uses 2 more points on light armor, and the last 2 on one frag grenade. Since that person is now on 0 supply, he can't carry anything else. No pistol, no extra ammo nothing. Also, I have to say that in this game there are two teams per side. Each team has their own type of "jobs" for soldiers. So let's say that each team has 1 leader, 2 assaults, 1 engineer, 2 bombers and 1 sniper. Sniper can't use any weapon but sniper-like weapons, while the support can only use close combat weapons. So you won't see 16 people running around with snipers, trying to impress everyone with their "360 turn skills".

Insurgency has five different game modes. Main ones are Skirmish, VIP and Search and Destroy. In Search and Destroy one side has to hold two explosives, while the other side has to find those two explosives and destroy them. In VIP one side has a player who is "VIP". Everyone from VIP's side has to protect him while he makes his run to the safe area, while the opposite side has to find him, identify and kill him. Skirmish is different. Skirmish is something like capture and hold, except that this game offers you two ways to win. Either eliminate all of the enemies, or capture and hold all three objectives. Once your team mates die, the only way for them to re-spawn is if someone from their team captures the neutral or enemy objective. If either your team mate or an enemy captures a point, everyone in the game instantly re-spawns. 

The game also offers Co-op game versus bots, but I think that developers have to work more on the bots. I tried two rounds but the AI was, at the moment of my testing at least, quite bad. They would either just stand their ground, not moving, or they would pick a target and just shoot at them without even trying to hide. Since this game is quite realistic and even a single bullet can kill you it still makes the Co-op experience quite hard, but I'm sure that the bots could be programmed better. But, for the game that is in early access it was an amazing experience!

Since the game is quite realistic, the UI is very clear. There are no marks on your screen that show you friendlies or enemies, there is no mini-map, no bullet counter and no compass. There are tiny squares around your squad members, but they are so small that they are barely recognizable. I have actually found myself shooting at my friends couple of times before realizing that they were friendlies! 

Graphic and Audio
The graphic of this game does look slightly out dated since it was programmed in Source engine, but I do have to admit that it is still rather impressive! I really loved all the details that I have seen, and all of the effects from the game. Audio is very good too and I don't know if they could add anything else to it.

Pros, cons and final grade.
- Very tactical game.
- Extremely cheap.
- Clean UI.
- Big maps.
- Quite a few game modes.

- Sometimes it feels as if there are just a few too little supply points available.

Final Grade: 9/10

Extra Info: I was thinking very hard about the grade of this game. After few hours I have realized, this game really does deserve a high grade. Why? Because, for the first time a game is finally different from pretty much everything that we've played so far. I really wish there would be more games like this. Amazing job New World Interactive!

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